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Procedural Content Generation in Games - Computational Synthesis and Creative Systems 1st ed. 2016 edition
Noor Shaker
Procedural Content Generation in Games - Computational Synthesis and Creative Systems 1st ed. 2016 edition
Noor Shaker
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
253 pages, 46 black & white illustrations, 57 colour illustrations, 60 colour tables, biography
Media | Books Hardcover Book (Book with hard spine and cover) |
Released | October 26, 2016 |
ISBN13 | 9783319427140 |
Publishers | Springer International Publishing AG |
Pages | 237 |
Dimensions | 160 × 242 × 21 mm · 535 g |
Language | German |
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