Advanced Computational Intelligence Paradigms in Healthcare 6: Virtual Reality in Psychotherapy, Rehabilitation, and Assessment - Studies in Computational Intelligence - Sheryl Brahnam - Books - Springer-Verlag Berlin and Heidelberg Gm - 9783642178238 - March 6, 2011
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Advanced Computational Intelligence Paradigms in Healthcare 6: Virtual Reality in Psychotherapy, Rehabilitation, and Assessment - Studies in Computational Intelligence 2011 edition

Sheryl Brahnam

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Advanced Computational Intelligence Paradigms in Healthcare 6: Virtual Reality in Psychotherapy, Rehabilitation, and Assessment - Studies in Computational Intelligence 2011 edition

Covering a plethora of aspects of this developing field, this book explores the latest applications of virtual reality to psychotherapy, rehabilitation and neurological assessment. It ranges from VR's use in conditions from PTSD to amblyopia in children.


Marc Notes: Includes bibliographical references and index. Jacket Description/Back: This volume presents the latest research in Virtual Reality (VR), as it is being applied in psychotherapy, rehabilitation, and the analysis of behaviour for neurological assessment. This book will be of value to anyone already in the field and to those who are interested in the development of VR systems for therapeutic purposes. The contents include: . The latest literature reviews on VR in psychotherapy, psychological wellbeing, and rehabilitation . VR and cognitive behavior therapy. Increasing presence in VR for effective exposure therapy and treatment of anxiety disorders . VR military training for managing combat stress and preventing post traumatic stress. VR, mixed reality systems, and games for stroke rehabilitation. VR systems for improving vision in children with amblyopia. Therapeutic play in virtual environments. Healing potential of online virtual worlds such as Second Life. Neuropsychological assessment using virtual environments . Detailed accounts on how VR systems are designed, implemented, and best evaluated. Discussions of limitations, problems, and ethical concerns using VR in mental and physical therapy"Table of Contents: 1. Virtual Reality in Psychotherapy, Rehabilitation, and Neurological Assessment / Sheryl Brahnam, Lakhmi C. Jain -- 1. Introduction -- 2. Synopsis of the Chapters in This Book -- 3. Conclusion -- References -- Part 1. Virtual Reality and Psychotherapy -- 2. Virtual Reality Supporting Psychological Health / MAJ Melba C. Stetz, Richard I. Ries, Raymond A. Folen -- 1. Health Care in the USA -- 2. Health and Stress -- 3. Stress and Mental Health -- 3.1. Stress and Anxiety Mental Health Disorders -- 3.2. Combat Stress and Combat Stress Prevalence Rates -- 3.3. Stress and Neurophysiology -- 4. Psychotherapy for Stress Problems -- 4.1. Chemical Approaches -- 4.2. Behavioral Approaches -- 4.3. Biofeedback -- 4.4. Virtual Reality in Psychotherapy -- 5. Discussion -- References -- 3. Current Trends and Future Directions for Virtual Reality Enhanced Psychotherapy / Marilyn P. Safir, Helene S. Wallach -- 1. Current Trends and Future Directions for Virtual Reality Enhanced Psychotherapy -- 2. VRCBT for Specific Phobias -- 2.1. Fear of Flying -- 2.2. Claustrophobia -- 2.3. Acrophobia -- 2.4. Panic Disorder Combined with Agoraphobia -- 2.5. Arachnophobia -- 2.6. Social Phobia -- 2.7. Post Traumatic Stress Disorders (PTSD) -- 3. New Developments in VR Applications -- 3.1. Pain Management -- 3.2. Eating Disorders -- 3.3. Sexual Dysfunction -- 3.4. Training New Therapists -- References -- 4. Virtual Reality Exposure Therapy for Anxiety Disorders: The State of the Art / Katharina MeyerbrOker, Paul M. G. Emmelkamp -- 1. Introduction -- 2. The Effectiveness of Virtual Reality Exposure Therapy -- 2.1. Specific Phobias -- 2.2. Specific Phobias: Acrophobia (Fear of Heights) -- 2.3. Specific Phobias: Fear of Flying -- 2.4. Social Phobia -- 2.5. Panic Disorder -- 2.6. Posttraumatic Stress Disorder -- 2.7. Meta-analyses -- 2.8. Concluding Remarks -- 3. The Role Presence -- 3.1. Technical Aspects -- 3.2. Personality Characteristics -- 4. Process of VRET -- 4.1. Psychophysiology in the Process of VRET -- 4.2. Cognitive Mechanisms in Virtual Reality Exposure Therapy -- 4.3. Therapeutic Relationship -- 5. Concluding Remarks -- References -- 5. Virtual Reality as a Tool for Cognitive Behavioral Therapy: A Review / Simona Scozzari, Luciano Gamberini -- 1. Introduction -- 2. Virtual Reality Exposure Therapy for Phobia -- 2.1. Exposure Therapy -- 2.2. Arachnophobia -- 2.3. Acrophobia -- 2.4. Fear of Flying -- 2.5. Social Phobia -- 2.6. Panic and Agoraphobia -- 2.7. Advantages of Virtual Reality Exposure Therapy vs. Other Exposure Treatments of Phobias -- 3. Other Employments of Virtual Reality Exposure Therapy -- 3.1. Post-Traumatic Stress Disorder -- 3.2. Stress Inoculation Training -- 4. Other Virtual Reality-Based Exposure Treatment for Substance Abuse -- 4.1. Virtual Reality Analgesia for Pediatric Patients -- 5. Virtual Reality Interventions for Pain Control -- 5.1. Virtual Reality Analgesia for Pediatric Patients -- 5.2. Virtual Reality Analgesia for Adult Patients -- 5.3. Hypnosis Induction by Means of Virtual Reality -- 5.4. Studies on Virtual Reality Analgesia Mechanisms -- 6. Conclusion -- References -- 6. Virtual Reality and the Training of Military Personnel to Cope with Acute Stressors / StEphane Bouchard, Tanya Guitard, FranCois Bernier, GeneviEve Robillard -- 1. Introduction -- 2. Stress Management Techniques for Military Personnel -- 3. Virtual Reality and Its Potential to Induce Anxiety -- 4. VR in the Treatment of PTSD -- 5. The Use of VR in Stress Management Training -- 6. The Feeling of Presence -- 7. Conclusion -- References -- 7. How Can Presence in Psychotherapy Employing VR Be Increased? / Helene S. Wallach, Marilyn P. Safir, Roy Samana, Idan Almog, Reut Horef -- 1. Introduction -- 2. Presence -- 3. Variables Which Affect Presence -- 3.1. Technological Variables -- 3.2. User Variables -- 3.3. Interaction Variables -- 4. Summary -- References -- 8. The Healing Potential of Online Virtual Worlds / Jacquelyn Ford Morie -- 1. Introduction: Social Networks and Virtual Worlds -- 1.1. Creating, Existing and Participating in the Virtual World -- 1.2. An Idea to Support a Need -- 1.3. Benefits of the Virtual World -- 2. Virtual Solutions to Health Care -- 2.1. Designing the Veterans' Healing Center -- 2.2. Focus Therapies -- 2.3. Supporting Research for Virtual Word Effectiveness -- 2.4. Other Activities and Intelligent Agents -- 2.5. Expected Results -- 2.6. Other Health Examples from the Virtual World -- 3. Issues and Concerns -- 4. Conclusion -- References -- Part 2. Virtual Reality and Rehabilitation -- 9. Virtual Reality and Serious Games in Healthcare / Minhua Ma, Huiru Zheng -- 1. Introduction -- 2. VR Devices -- 2.1. Haptic Force Feedback Devices -- 2.2. Tracking Devices -- 3. VR Games for Healthcare -- 3.1. Dynamic Simulation -- 3.2. Serious Games for Healthcare -- 3.3. Flow and Its Application to Serious Games -- 3.4. Train a User by Modeling Him-User Profiling -- 4. Experiments and Results of Using VR in Stroke Rehabilitation -- 4.1. SMART Rehabilitation -- 4.2. VR Game Intervention for Movement Therapy -- 5. Conclusions and Future Work -- References -- 10. Development and Evaluation of a Mixed Reality System for Stroke Rehabilitation / Dave Hilton, Sue Cobb, Tony Pridmore, John Gladman, Judi Edmans -- 1. Introduction -- 1.1. Stroke -- 1.2. Applications of Virtual Reality for Rehabilitation and Therapy -- 2. The Design and Development Process -- 2.1. User Centred Design -- 2.2. Consultation Phase -- 2.3. Virtual Environment Development Phase -- 2.4. The Design of a Mixed Reality System -- 3. Discussion -- 4. Summary -- References -- 11. Design and Development of a Virtual-Reality Based System for Improving Vision in Children with Amblyopia / Paula Waddingham, Richard Eastgate, Sue Cobb -- 1. Introduction -- 2. Amblyopia and Eye Treatment -- 2.1. Diagnosis of Amblyopia -- 2.2. Classification of Amblyopia -- 2.3. Treatment of Amblyopia -- 3. Virtual Reality and Display Technologies -- 3.1. Virtual Reality (VR) -- 3.2. VR in Healthcare -- 4. Development of the I-BiT(R) System for Treatment of Amblyopia -- 4.1. The I-BiT(R) System Multi-disciplinary Development Team -- 4.2. I-BiT(R) Interactive Treatment Mode: Game Design -- 4.3. I-BiT(R) Passive Treatment Mode: Using Movie Clips -- 4.4. Development of the I-BiT(R) System Research Prototype -- 4.5. Usability Evaluation of othe I-BiT(R) System Research Prototype -- 4.6. Development of Prototype #1 -- 4.7. Usability Evaluation of I-BiT(R) Prototype #1 -- 4.8. Development of I-BiT(R) Prototype #2 -- 4.9. Usability Evaluation of I-BiT(R) Prototype #2 -- 5. Clinical Evaluation Trials -- 5.1. Study Results -- 5.2. Study Outcomes -- 6. Discussion -- References -- 12. Doing Play in a Virtual Environment / Denise Reid -- 1. Introduction -- 1.1. Play as Occupation -- 1.2. Play and Children with Disabilities -- 2. Person-Environment Process -- 2.1. Person-Environment Fit -- 3. A Theoretical Perspective on the Person-Environment Experience -- 3.1. Application of the Theoretical Perspective -- 4. Impact of Engaging in Play in a Virtual Environment -- 4.1. Personal Perceptions of Engaging in Play in a Virtual Environment -- 4.2. Influence of Virtual Play on Children's Playfulness -- 4.3. Influence of Virtual Play on Children's Motivation -- 5. Summary -- References -- Part 3. Virtual Reality and Assessment -- 13. Neuropsychological Assessment Using Virtual Environments: Enhanced Assessment Technology for Improved Ecological Validity / Thomas D. Parsons -- 1. Introduction -- 1.1. Neuropsychological Assessments -- 1.2. Standardization of Neuropsychological Assessment Measures -- 1.3. Psychometric Rigor of Neuropsychological Assessment Measures -- 1.4. Paradigm Shift in Neuropsychological Assessment -- 2. Computer-Based Neuropsychological Assessment -- 2.1. Automated Neuropsychological Assessments -- 2.2. Outdated Technology -- 3. Ecologically Valid Neuropsychological Instruments -- 3.1. Ecological Validity: Need to Incorporate Advanced Technology -- 4. Virtual Environments Offer Advanced Ecological Validity -- 4.1. Correspondence -- 4.2. Representativeness -- 4.3. Expedience -- 4.4. Relevance -- 5. Conclusions -- References -- Author Index.

Contributor Bio:  Jain, Lakhmi C Jain is director/founder of the Knowledge-Based Intelligent Engineering Systems Centre, located in the Division of Information Technology, Engineering and the Envvironment. He is a fellow of the Institution of Engineers, Australia.

Media Books     Hardcover Book   (Book with hard spine and cover)
Released March 6, 2011
ISBN13 9783642178238
Publishers Springer-Verlag Berlin and Heidelberg Gm
Pages 291
Dimensions 155 × 235 × 21 mm   ·   562 g
Language German  
Editor Brahnam, Sheryl
Editor Jain, Lakhmi C

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