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3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines William Culbertson 1st edition
3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines
William Culbertson
A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.
440 pages, 791 Illustrations, color
| Media | Books Hardcover Book (Book with hard spine and cover) |
| Released | March 10, 2021 |
| ISBN13 | 9780367707811 |
| Publishers | Taylor & Francis Ltd |
| Pages | 482 |
| Dimensions | 150 × 220 × 20 mm · 1.05 kg |
| Language | English |
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