World Design for 2D Action-Adventures - Level Design Practices - Totten, Christopher W. (American University, Washington, DC, USA) - Books - Taylor & Francis Ltd - 9781032579979 - December 30, 2024
In case cover and title do not match, the title is correct

World Design for 2D Action-Adventures - Level Design Practices

Totten, Christopher W. (American University, Washington, DC, USA)

Price
zł 636.90
excl. VAT

Ordered from remote warehouse

Expected delivery Nov 20 - Dec 3
Christmas presents can be returned until 31 January
Add to your iMusic wish list

Also available as:

World Design for 2D Action-Adventures - Level Design Practices

Blending theory and practical analysis, book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It guides you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroidvania” titles.


256 pages, 34 Line drawings, black and white; 143 Halftones, black and white; 177 Illustrations, bla

Media Books     Hardcover Book   (Book with hard spine and cover)
Released December 30, 2024
ISBN13 9781032579979
Publishers Taylor & Francis Ltd
Pages 16
Dimensions 453 g
Language English  

Show all

More by Totten, Christopher W. (American University, Washington, DC, USA)