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Game Engine Architecture: Volume II, Graphics, Motion and Sound 4th edition
Jason Gregory
Game Engine Architecture: Volume II, Graphics, Motion and Sound 4th edition
Jason Gregory
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
Media | Books Hardcover Book (Book with hard spine and cover) |
To be released | January 29, 2026 |
ISBN13 | 9781041162582 |
Publishers | Taylor & Francis Ltd |
Pages | 760 |
Dimensions | 1.17 kg (Weight (estimated)) |