Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Routledge Advances in Game Studies - Adam Chapman - Books - Taylor & Francis Ltd - 9781138841628 - May 16, 2016
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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Routledge Advances in Game Studies 1st edition

Adam Chapman

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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Routledge Advances in Game Studies 1st edition

This book provides the first in-depth exploration of video games as history. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.


302 pages, 13 black & white illustrations, 13 black & white halftones

Media Books     Hardcover Book   (Book with hard spine and cover)
Released May 16, 2016
ISBN13 9781138841628
Publishers Taylor & Francis Ltd
Pages 290
Dimensions 234 × 161 × 22 mm   ·   562 g
Language English  

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