Graphics Programming in C++ - Mark Walmsley - Books - Springer London Ltd - 9781447112310 - September 27, 2011
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Graphics Programming in C++ Softcover Reprint of the Original 1st Ed. 1998 edition

Mark Walmsley

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Graphics Programming in C++ Softcover Reprint of the Original 1st Ed. 1998 edition

A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.


264 pages, biography

Media Books     Paperback Book   (Book with soft cover and glued back)
Released September 27, 2011
ISBN13 9781447112310
Publishers Springer London Ltd
Pages 264
Dimensions 156 × 234 × 14 mm   ·   371 g
Language English