Making Isometric Social Real-Time Games with HTML5 - Mario Andres Pagella - Books - O'Reilly Media - 9781449304751 - October 4, 2011
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Making Isometric Social Real-Time Games with HTML5

Mario Andres Pagella

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Making Isometric Social Real-Time Games with HTML5

Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design


154 pages, Illustrations

Media Books     Paperback Book   (Book with soft cover and glued back)
Released October 4, 2011
ISBN13 9781449304751
Publishers O'Reilly Media
Pages 70
Dimensions 179 × 233 × 9 mm   ·   272 g