Design and Implementation of 3D Graphics Systems - Jonas de Miranda Gomes - Books - Taylor & Francis Inc - 9781466571211 - August 8, 2012
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Design and Implementation of 3D Graphics Systems 1st edition

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Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book's website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.


350 pages, 200 black & white illustrations

Media Books     Paperback Book   (Book with soft cover and glued back)
Released August 8, 2012
ISBN13 9781466571211
Publishers Taylor & Francis Inc
Pages 352
Dimensions 190 × 236 × 21 mm   ·   744 g
Language English