3D Engine Design for Virtual Globes - Patrick Cozzi - Books - Taylor & Francis Inc - 9781568817118 - June 24, 2011
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3D Engine Design for Virtual Globes 1st edition

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Supported with code examples and the authors? real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design

520 pages, Illustrations (chiefly col.), maps (some col.)

Media Books     Hardcover Book   (Book with hard spine and cover)
Released June 24, 2011
ISBN13 9781568817118
Publishers Taylor & Francis Inc
Pages 516
Dimensions 190 × 242 × 30 mm   ·   1.25 kg
Language English  

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