Video Game Engine Development Guide (Using Xilinx SoC Board) - Ali Al-bayaty - Books - Createspace Independent Publishing Platf - 9781976400940 - September 13, 2017
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Ali Al-bayaty

Video Game Engine Development Guide (Using Xilinx SoC Board)

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About This Book
This book is written and designed to spotlight and identify the basic concepts and the programming principles of developing a video game engine based on a SoC board, which is Spartan(c) 3E-1600 MicroBlaze(R) Development Board, using Nintendo(R) NES Gamepad (controller-action input device) and a standard VGA monitor (controller-response output device) as a completed and integrated project. What This Book Covers
This book covers the development stages of VGEP (Video Game Engine Project) as both hardware-based and software-based components using VHDL and C code, respectively, with the aid of Xilinx(R) programming environments and related platforms. It covers, also, the design and the implementation aspects of using Nintendo(R) NES Gamepad and a standard VGA monitor with their industrial-based signaling and timing specifications. To Whom This Book Directed
Generally, the materials enclosed in this book will be a righteous guide to undergraduate students in Computer Science and Computer Engineering fields, and to entry-level game engines developers using embedded systems deployment as well.

Media Books     Paperback Book   (Book with soft cover and glued back)
Released September 13, 2017
ISBN13 9781976400940
Publishers Createspace Independent Publishing Platf
Pages 88
Dimensions 152 × 229 × 6 mm   ·   176 g
Language English  

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