Game Magic: A Designer's Guide to Magic Systems in Theory and Practice - Jeff Howard - Books - Taylor & Francis Inc - 9781466567856 - April 22, 2014
In case cover and title do not match, the title is correct

Game Magic: A Designer's Guide to Magic Systems in Theory and Practice 1st edition

Price
元 637
excl. VAT

Ordered from remote warehouse

Expected delivery Dec 18 - 31
Christmas presents can be returned until 31 January
Add to your iMusic wish list

Make More Immersive and Engaging Magic Systems in Games

Game Magic: A Designer?s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire).

The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms.

Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.


376 pages, 79 black & white illustrations, 11 black & white tables

Media Books     Paperback Book   (Book with soft cover and glued back)
Released April 22, 2014
ISBN13 9781466567856
Publishers Taylor & Francis Inc
Pages 376
Dimensions 161 × 235 × 17 mm   ·   532 g
Language English  

Show all

More by Jeff Howard