GPU-Based Interactive Visualization Techniques - Mathematics and Visualization - Daniel Weiskopf - Books - Springer-Verlag Berlin and Heidelberg Gm - 9783642446054 - December 2, 2014
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GPU-Based Interactive Visualization Techniques - Mathematics and Visualization 2007 edition

Daniel Weiskopf

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GPU-Based Interactive Visualization Techniques - Mathematics and Visualization 2007 edition

High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.


312 pages, 11 black & white tables, biography

Media Books     Paperback Book   (Book with soft cover and glued back)
Released December 2, 2014
ISBN13 9783642446054
Publishers Springer-Verlag Berlin and Heidelberg Gm
Pages 312
Dimensions 155 × 235 × 18 mm   ·   462 g
Language English